Some of the beefier fauna will have you breaking spears trying to take them down, it’s a little frustrating. It basically devolves into standing around and waiting for them to do something you can capitalize on, and get in a hit. I often found myself getting hit trying to get out an extra hit here or there, where I very well should have been able to, just due to either wonky hitboxes or unresponsive gameplay. Most of your combat options have huge windows of committing to attacks, and that is coming from a Monster Hunter and Soulslike veteran. The combat has you using a variety of melee weapons and ranged weapons to take down the local wildlife in your never-ending quest for tools and meat you also have some dodges as well to aid you in your fight. This game uses stamina very heavily, for running, swimming, fighting, and more, your gauge will gradually decrease due to your hunger, culminating in you taking health damage due to starvation. It would have been SUPER disheartening to have to return to that after my hard-fought battle to the next chapter, and thankfully a mode where death just returns you to the start of your current chapter exists, and honestly I HIGHLY recommend you go that route. I would say I certainly died a bit more than I’d like to admit at the start, as I warmed up to the mechanics and the playstyle the game expects. I want to personally thank WHOEVER on this team thought to put a more casual mode! In this game’s vanilla gameplay death means the loss of everything that isn’t in your pockets, and you get sent back to the start of chapter 1, washed up on that mysterious beach. You also feel quite heroic, as you listen to the absolutely BANGING soundtrack during these scenes, and try to make it to the next location. Each chapter you beat brings you to arguably some of my favorite parts of the game, this celestial boat ride in which you get bits and pieces of the story at play. The sense of exploration in this game runs deep in its veins, there’s little to no real direction as you explore your set of islands until you can progress to the next chapter. As you continue to build supplies, and unlock more crafting recipes, you will eventually find your way to the top of the shrine, where you find a mysterious shell that turns to light, and enters your body as you see in the distance, pillars of light erupt, making it clear that if you want to figure out what happened, you have to take to the sea! Using a special oar, you will get what you need in order to make a canoe from grass, and with that, you set off towards the horizon in order to find your next clue. You find various materials, long grass, rocks, sticks, and more to make your basic supplies like a sling, or maybe a spear that is a glorified sharp stick. This game starts out with a story sequence of you becoming shipwrecked and waking up on a beach, alone with nothing but a knife and the image of a shrine on the top of the island to guide you. Let’s talk a little bit more about Windbound! You will go from a small canoe to a multi platformed ship full of tools, riding on the wind across the mighty blue sea. MonsterVine was supplied with PS4 code for reviewĪlone with not much more to go on than your wits and intuition, Windbound will put your skills to the test as you struggle to adapt to each new biome, and each new challenge. Platform: Nintendo Switch, PlayStation 4, Xbox One, PC Windbound is a game that casts you into the middle of a wide wide ocean, dotted with islands containing secrets, resources, and most of all danger! Instead, I was met with an unforgiving sprawling craft and survival game wrapped around an interesting mythos, and a strong sense of unseen lore about it. After watching the trailer for this game, I thought I was getting into an experience more akin to a Breath of the Wild style game.
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